ProgressBar/HealthBar RPG style scripting

You gotta do something like:

Health & HealthMax

approach. 2 attributes basically.
And you’re gonna set the progress bar’s value to:

Health / HealthMax.

Whenever you level up, you’ll increase HealthMax. If you want (most games do), you can also increase current Health too (Health = HealthMax). There will be times where you want to increase HealthMax and not increase Health.

In general:

(Attribute - AttributeMin) / (AttributeMax - AttributeMin)

would be better progress bar percentage, if you ever wanna limit the minimum values too.

If not, stick with:

Attribute / AttributeMax.

ps: just make sure min & max values are not the same (division by zero error).