' progress

hey guys. Made a little video showing my current maya to ue4 workflow when it comes to rigs and animations.
If you are interested check it out:

On my todo list for this weekend I have:

-add jump roll animations for jumping when crouched or in combat state (almost done)
-fix jump animation flicker (need to turn off direction update per frame)
-play around with APEX clothing
-add gun animations (currently just the ones from the ue4 example files)
-make some laser and shot particles

probably not gonna be able to cover it all in just this weekend, but thats my list for the next couple of days anyway.