Progress bar percentage is not correctly representing actual values

I didnt even know that these nodes existed, thanks for telling me!
I looked up some tutorials and most seem to use line trace to work with these nodes, however i use a projectile. So i assume that what i would have to do is to apply damage on event hit of the projectile and cast to the actors that i want for the apply damage node.so my problem now is what do i plug in, in the object thingy when casting(i feel like the answer is going to be simple but i cant seem to find it on my own)

This is in the projectile blueprint on the event hit.