[=arbopa;224282]
Ah, forget I said anything. Clearly we have hit the point where even coders need their hands held to figure anything out. Best of luck with that.
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You seriously are going to tell all of us that you would honestly send a friend that just recently learnt coding, straight to the documentation, without any explanation on your part ? I highly doubt that.
I don’t even think you realize who this thread is aimed at… It’s not aimed at you or I, or people with experience…it’s aimed at the beginners. I mean, I too can go into the docs and engine and figure pretty much anything out, i created my c++ slate ui, in a few afternoons when there was 0 slate docs. of course we all have the ability to do this, but that isn’t the point…
do you realize how large UE4 is compared to other engines ? Do you realize for a beginner looking at the doc, that’s probably highly intimidating. They barely know how to program c++ and then they get sent off to a gigantic text book, at you know their first thoughts ? probably "Do I need to know all of this ? " “Whats all this ?” “WHY???”
It’s not about hand holding, it’s about scope, beginners and learning. Take for example the C++ tutorials for the battery power game, no fault to epic, but that tutorial is literally, do as i do exactly. It does nothing to really explain what’s going on in the engine or behind the scenes, or really why they are doing it. A friend of mine who just took a cs class, tried following that tutorial and got lost and decided to learn blueprints instead first, because in his words, “at-least in the blueprint tutorials there are parts of them where they explain parts of the engine, granted not that in depth, but far more than the c++ ones.”
**If asking for better tutorials is asking for epic’s hand to cross the street. Then don’t leave my side, momma epic.
**
[=;224292]
I come from the old school methods of C, G++ & GCC. We made due because documentation was lean and we didn’t have a choice otherwise. Times have changed and this isn’t the 90s. There are allot more solutions available and not enough time to power through them. Some people will always want spoon-fed, but that’s not what I am seeing here. The Unreal API and methods can sometimes be confusing, and there is nothing wrong with asking for better documentation. Coding is not an elite club anymore; it is much more accessible and that’s not a bad thing.
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Quoted for the truth.