Thanks for replying!
I personally would prefer a blog post, as sometimes I need to go back and re-read or visualize in my own way and doing so in videos is a hassle (for me, of course).
As for content, I would really appreciate a “Getting Started” in which one of the blueprint tutorials was redone programmatically or something; or possibly an article (or video!) on the common (boilerplate) code for any game.
I am just curious as to how (as a programmer) I fit in the Unreal Engine world. As a student and therefore indie developer, I am not adverse to Blueprints. There is a blurry line between what should be done in Blueprints, what can be done in C++, and how to go about it. Being shown how to use the classes and [programming] workflows available to me would be awesome!
My disorientation regarding all of this might make my explanation… cumbersome, but I hope you understand!
Edit: I must have really overlooked this gem, as I hadn’t seen it in my voracious foraging of UE4 tutorials. Good mix of both BP and coding. A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums