Why would it break lightmaps? They’re still just actors, but attached to a lead object.
Did you check this page? Creating Objects in Unreal Engine | Unreal Engine 5.3 Documentation
Use Class::StaticClass() to create the object.
Why would it break lightmaps? They’re still just actors, but attached to a lead object.
Did you check this page? Creating Objects in Unreal Engine | Unreal Engine 5.3 Documentation
Use Class::StaticClass() to create the object.