Profilegpu not accurate?

Correction… although removing texture streaming stopped lag spikes every 10 feet… They still happen anytime i turn the camera 360 degrees… anywhere in the map basically… after a few turns it stops… but anywhere in the map the first or 2nd turn will always give a lag spike… What on earth could cause something like that if its not loading in new textures anymore??? I cant figure this one out. Any ideas?? When i turn the screen percentage to 25… the draw ms falls to 8 ms while the gpu ms is at or past 30 ms during the lag… but when i put the screen percentage anywhere higher then that … both the draw and gpu ms stay at the same number… so both are past 30… I would think the screen percentage would only help gpu ms… not make draw ms fall…

Whats worse is im still experiencing the lag spikes at 50 or even 25 screen percentage… even if im getting 90 FPS!!!

Should i start a new answers page? This one seems to have gotten cluttered with the same conversation happening in 3 different spots…

I have honestly ran out of ideas as to why this issue is still occurring. It is clear there is a bug somewhere, and it seems you are working within the confines of the bug. All the suggestions I have provided should have helped with optimizing your texture streaming, and it does seem you have found a temporary solution. There are a few things you can try, and I might have already suggested them, but it sounds like your issue is with the lag spikes.

These spikes could be introduced if you have Vsync turned off, or if you are using the smooth framerate option within the Project settings. You can try messing around with the Fixed Frame Rate option as well, and see if that helps improve your issue. You could also try increasing your Texture pool memory size to something like 4000 mb to see what that does by using the ‘r.Streaming.PoolSize’ console command. I believe 1000 mb is the default which is fairly low.

If none of these suggestions work, we might need to create a new post and try narrowing down the lag spikes.

Cheers,