Professional Visual Effects Artists Tutorial requests

Funnily enough, I am working on fog/clouds on a movie project at the moment. We are investigating how to do them in UE4 at the moment. Sandmeister is pretty keen on that. I’m sure he can post in thi sthread about it.

I think either a beam emitter would get you most of the way there. Similar to the example that’s shown in Lauren’s c++ vids. The more advanced way is using an L-system like what was shown in the latest twitch stream. They can be used to create fractal lighting strikes. Need to do research on that.

The vid you link to is a fluid simulation. Currently UE4 doesnt do voxel grid sims. It can import a single frame of a vector field from a fluid sim to use as a force for particles but currently its not animated. I’ll definitely look at doing a tut to try and get that look with particles though. My Job is mainly working with fluid sims.

I’ve looked through the source code and there seems to be a reference to an animated vectorfield but not sure how that fits in to the editor yet. I’ve been programming a c++ fluid simulation program which is still wip but would like to get that into UE4 if its successful.

There are some tuts on how to get transparency working nicely with particles so that’s on the list and would probably come under the cloud stuff.

One of the things i’m doing is look at all of the components and how they can be used in blueprints. There is a particleSystem component so it wouldn’t be too hard to put together a blueprint that had exposed variables and controlled a particleSystem.

Thanks for the suggestions. will definitely look into them.