@Mick129 @skfabby We got a seemingly similar problem and I want to verify that we are seeing the same thing, and that I’m doing things correctly.
Out plugin in named AGXUnreal
. When publishing to Fab we submit a link to a Zip archive containing a single root folder named AGXUnreal
, which in turn contains the AGXUnreal.uplugin
file, the Source
folder, and so on. We depend on the plugin being placed in a folder named AGXUnreal
when installed by the user. This worked as expected on the Unreal Marketplace but after the migration to Fab the folder created on the users’ machine is no longer named AGXUnreal
but AGXDynamd67353865a0dV8
. I can theorize where the first bit of the name comes from (the first few characters of the title of the plugin’s product page) but the rest seems like random numbers.
Is there a way to control the folder name when our plugin is installed?