This does not add up
- The editor idles (background or minimised) anywhere between 0-2% for me
- Around 40-45% when in focus, still doing nothing apart from displaying the viewport at 120 fps.
- A complex Graph utilises around 15-20% of CPU time.
- Even if I PIE, new window and minimise the whole thing, including the editor, the CPU utilisation drops to 2-3% tops
Win10 64b + 3570k @ 4GHz, 16GB, SSD. I have a tendency to peek at the performance monitor ever so often and can confirm these are pretty accurate and persistent readings. Another thing I never understood is people complaining about the launcher, for me it always sits at 0 - 0.1% CPU time and uses around 200MB RAM. Even when open and playing flashy Fortnite video, it eats up to 5% of CPU time and a wee bit more RAM.
I believe this is a *very *acceptable behaviour. Yeah, the editor is RAM hungry, but that’s great, actually - apart from video editing something is finally taking advantage of the 12GB+ RAM I have.
Chrome is such an offender when compared to this.
I understand this is not really helpful for someone whose experience is totally different. By providing the data I’m merely suggesting that it’s not the editor that might be here to blame. I also find the argument about battery life moot. Is development ‘on the go’ really a sensible thing to do?