Process for Creating a Game

  1. Idea.
  2. Concept Art: visual style of the game (drawings, digital paintings, photo references).
  3. Gameplay Concepts: how will the game play; gameplay mechanics; game design document.
  4. Gameplay prototyping (Blueprint or C++): simple playable game with core mechanics intergrated into it and placeholder items.
  5. Refine and Finalize Gameplay Mechanics.
  6. 3D Static Mesh Creation (3d models, UVing, texturing, Materials, export/import).
  7. Animations.
  8. Level Design (BSP prototyping, gameplay mechanics, scripting, AI, play testing, detailing with static Meshes, lighting).
  9. Networking.
  10. Optizimizing/Performance.
  11. Packaging.
  12. Release.