EvanX
(Evan)
6
- Idea.
- Concept Art: visual style of the game (drawings, digital paintings, photo references).
- Gameplay Concepts: how will the game play; gameplay mechanics; game design document.
- Gameplay prototyping (Blueprint or C++): simple playable game with core mechanics intergrated into it and placeholder items.
- Refine and Finalize Gameplay Mechanics.
- 3D Static Mesh Creation (3d models, UVing, texturing, Materials, export/import).
- Animations.
- Level Design (BSP prototyping, gameplay mechanics, scripting, AI, play testing, detailing with static Meshes, lighting).
- Networking.
- Optizimizing/Performance.
- Packaging.
- Release.