You need a central object to hand out IDs.
As a tile spawns, it gets an ID from this actor. So, the 25th tile spawned, will always get the same ID ( 24? ).
The the tile reads the save game to see if anything is in the 25th array place.
If it is, that’s where it spawns the cube, otherwise, it does it randomly, and saves the information in the SG.
Correct.
Not at a machine rn, will have to come back later with an example…