Have you tried putting “GenerateCubeMesh();” on construction script? Its equivalent in C++ is OnConstruction(). Put it there and remove it from BeginPlay. Use:
virtual void OnConstruction(const FTransform& Transform) override;
Have you tried putting “GenerateCubeMesh();” on construction script? Its equivalent in C++ is OnConstruction(). Put it there and remove it from BeginPlay. Use:
virtual void OnConstruction(const FTransform& Transform) override;