Procedurally generating a level using pre-made models

Add sockets to meshes, retrieve them:

Spawn stuff at location, offset it by the other piece’s socket location to align them.


Mine should be much more simpler and gives me more control on how I want the levels to generate to some extent.

For something more advanced, it’s hard to not recommend Wave Function Collapse - it’s a staple of procedural generation. Too many applications to list them.

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