Procedurally generating a level using pre-made models

I’ve checked the video out but I can say it’s different than the method I’m trying to use. Mine should be much more simpler and gives me more control on how I want the levels to generate to some extent. I just gotta find out how to spawn actors by their predefined connection points and that’s it!

I’ll add many more conditions to create more compelling dynamic levels but first I need the base set up done correctly. And that would be spawning Room A and Connector X by their connectors!