Procedurally Generated Map Lag

Thanks ! I am going to see how much I can learn from your example, though I have had to do things a bit differently for my hex map. I am still looking at how I can make the generation in one simple motion instead of using 2 sets of 2 ForLoops.

At the top I define my variables and apply the static mesh to each.

Then the first ForLoop pair creates the first half of the map:
The first ForLoop increments the X-Axis for the second ForLoop. The second ForLoop places 10(TinyMap variable) hexes along the Y axis for each run of the first ForLoop.

The second ForLoop pair does the same thing but with an offset to mesh the hex tiles together.

One thing I want to work on shortly is randomizing the meshes and giving functionality to each tile type.