So this is as far as I was able to get. Due to my trailer needing to simulate physics (due to unreal/physX’s terrible vehicle implementation out of the box) because the wheels and hitch are just constraints its very buggy and as you can see theres issues rotating the fill plane to the rotation of the trailer as well its not going to the bottom of the trailer unlike my test scene where it grew up from the floor.
Anyone have any tips? Most likely would I have to extend the UProceduralMeshComponent class? I have a couple months left of Java 100 in uni before I even get to c++ 100