Well, I’m going to try something like that, but if I know correctly, I’ll need a scale for it or by name from the structure, because it’s a procedural mesh, so if I create a different type of tree than I have now, and it’s going to be bigger like a sequoia, it’ll have a bigger diameter so I can cast a chuck wherever I cast the trace, it’ll spawn an “hpbar” that will split the mesh like in lumber tycoon. If im wrong you can correct me