Procedural Mesh Examples - free!

Well, if you’re interested, I’m in the Unreal Slack much of the day almost every day. (I’m in Eastern US, so not sure what timezone you’re in)

You pretty much listed some of the same things that bug me. The only one I hadn’t thought of was the mesh data getting saved, but I can probably solve that. I have far faster updates already done, as well as generally better render performance, and a few other things. I planned on supporting static mesh -> PMC, but not sure about the other way around.