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Procedural mesh component lost his collision in packaged project if manually placed into map
Development
Programming & Scripting
Blueprint
Blueprint
,
UE4-13
,
procedural-mesh-comp
,
question
,
unreal-engine
,
bug-report
1343706751
(1343706751)
October 13, 2018, 5:28am
15
I used the runtime to draw something, but after I packed it, I couldn’t use it.
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