Please note, that it is recommended to validate the mesh in debug configuration when flag eDISABLE_CLEAN_MESH is used.
So in debug before create mesh please call:
bool validateTriangleMesh(const PxTriangleMeshDesc& desc)
Please note, that it is recommended to validate the mesh in debug configuration when flag eDISABLE_CLEAN_MESH is used.
So in debug before create mesh please call:
bool validateTriangleMesh(const PxTriangleMeshDesc& desc)