Procedural Mesh Component Collision Baking/Custom Collision

I haven’t tried to use UE4 on mobile yet, but the question I would have with baking on mobile isn’t so much the performance but whether the PhysX cooker is even supported on mobile? Assuming it is, I think the only way it’s really practical on mobile would be to get it out of the GT. My mobile development has been mostly limited to simple apps where I haven’t had to really push the hardware, so I may be wrong.