Procedural Map Biomes 2D

Thanks for the video link, was very usefult to understand perlin noise. The real problem now is that I’m building a top down 2D game, and my map won’t have any elevation. Also he is doing this perlin noise in python and I don’t have any clue on how to do that in unreal engine sicne I can’t code in C++ and I’m still getting used to blueprints.:sweat:
So I think the only way to do biomes might be some type of rgb noise?
I’d like to end up with something like what’s in this thumbnail tho I can’t really follow his tutorial because he’s using Godot Engine :'):