Procedural Map Biomes 2D

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I also noticed there is a sprite link on the add instance and that would be useful to remove some of the mess, but I tried making an array out of the sprites, looping through it and assigning the index and correspective sprite to a map and then using the “find” based on the value coming out of the noise array but the engine crashes every time idk why :smiling_face_with_tear:

Edit: Managed to do it without making the engine crash
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