Procedural Landscapes - editing the heightmap in C++?

https://docs.unrealengine.com/en-US/…ers/index.html

https://docs.unrealengine.com/en-US/…int/index.html

https://dq8iqaixvew1d.cloudfront.net…ent/index.html

The code for the layer brushes lives in the “Runtime” part of Landmass, so I think you should just be able to turn this on, create displacements, and go wild!
Don’t use static/pre-computed lighting, though …

If that doesn’t work, you can use world offset in landscape materials, if you enable that checkbox on the landscape actor. Turn on world offset, sample a dynamic texture, material moves!