Procedural Landscape from Shader Graph Editor | Plugin | 4.26 / 4.27 / 5.0

Can you try to add this line in the plugin “ProceduralLandscape.uplugin” file :

“SupportedTargetPlatforms”: [
“IOS”,
“Win64”,
“Mac”,
“Android”,
“Linux”
],

Also you might have to lower the number of vertice per patch (i’ve set it to 511 on a couple of the demo maps): it’ll end up creating 2k rendertarget if you have set 2 texels inner-vertices, or even 4K+ if you’ve set it to 4.

I need a better way to define memory/RT budget, and some safeguards as there’s none!

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