I need to load my company’s own proprietary models during run-time, and there may be many actors with the same model. How would I go about creating procedural meshes that can be instanced many times.
You’ll need to convert the procedural mesh to a static mesh. I think that may have been added in 4.13???
Then you can use an InstancedStaticMeshComponent to instance the static mesh.
I’m looking through the release notes, it looks like only “static -> procedural” was added.