Thanks for that info, just saw that GPUGems has a chapter on texture bombing. One last thing, do you have any recommendations on where to start with HLSL? I’m still learning C++ and I want to learn HLSL so I can use the material editor to a better degree at some point but am just really lost on where to begin. Most of the things I’ve seen have are like tutorials and papers from 2005 or earlier. I basically just want to use C++/HLSL with UE4 and can’t seem to find a clear path with HLSL.