Just gonna ask: What is, in your opinion, a good way to colorize noise with multiple colors? For example, I would want near white values to maybe be snow peaks, whereas the middle areas could be green and sandy for the beach. I have tried this with some success but it’s always been really hacky in method. For the longest time I tried gaining access to the pure black value that the noise node puts off so I could color it as water but failed repeatedly. I’ve tried lerps, but the closest I’ve gotten to success is using a modified 3-Point Levels node.
Also, OP: I am sorry for hijacking your thread. I just have been wondering these things about noise in UE4 for a long time and have never had any replies from an engine dev before.