Procedural Foliage Tutorial Documentation with UEv5 and an Observation

Hi Fantam_Mayfly,

Happy Holidays to you too!

I’m not sure what the DaltR would stand for - but they are being used as diffuse textures - just the RGB no A so it’s pretty safe to ignore.

They will just be using Diffuse for the example - normally you would add other textures like normals as well - the example landscape is mostly hidden by foliage and rocks like you say…

Regarding which to use - I believe the grass tool is faster for setup but both should run at around the same speed in game.

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