Procedural Foliage Tutorial Documentation with UEv5 and an Observation

I recently discovered an AutoLandscape Material and a tutorial made by Unreal Sensei which is very good. I am closer to discovering how Procedural foliage is tied to specific Landscape Levels. I mean this material does that, but I’m hoping in the tutorial he’ll get around to talking about this as I look through the substantial variety of MFs. I’ve found the Landscape Grass Layers, just trying to figure out where they fit in the Material that ties them to a layer. Here is a tutorial link:

Even though this was made using UE4, I created a UE4 Project and then was able to import it into UE5.1. Everything seems to work.

Question about Cell Bombing. He talks a lot about Cell Bombing to remove texture repetition, and although I’ve looked for the term Cell Bombing or Texture Bombing, I’ve not found too much in UE5 documentation about this and I’m wondering if this is still a thing or as of UE5, is there a better thing to be using now?
Thanks :slight_smile: