Look up what collision channels are - make a custom one and use it properly.
Regarding the model itself, create collision in your DCC as either UCB or UCX and export it properly.
Likely, using the legacy importer to get it into the engine.
Look up what collision channels are - make a custom one and use it properly.
Regarding the model itself, create collision in your DCC as either UCB or UCX and export it properly.
Likely, using the legacy importer to get it into the engine.