Procedural foliage spawner at runtime

I was wondering if there is a way to spawn foliage or at least static meshes on runtime because I’m using Cashgen procedural generation to create terrain at runtime but I want to spawn trees on it as well but I’m not sure how to go about doing that.

Hey there @anonymous_user_e1a0605b! So you can create new instances relatively easily. Here’s a quick (kind of older) tutorial on how to pull it off. The method hasn’t changed much since then so it should be be good! You could also (depending on how cashgen works) use foliage materials! Let me know if you have any questions!