Procedural Buildings

  1. I’m not using HISM. Just ISM. These are for windows. They don’t have much LOD, and not massively used. It’s in my opinion that they wouldn’t benefit much from using HISM. Feel free to switch it if you want.
  2. Per instance data has always been there for ISM. Yes it’s using material trick to pan to a snapped position to give different variation. All window are from a single texture set. It’s quite simple I wouldn’t call it a trick. There is no C++ customization.