Procedural Audio

Hi ,

Is it possible that you can share the code for streaming audio in PCM buffer?

Thanks,

Please, can anyone share working example of above code for 4.12+, I’m trying to make it work but no luck yet. Would like to expand on provided example code but I’m not able to compile it as API changed a bit since then.
Thank you.

EDIT: I forced myself to debug mode and made it work. Got one crash, i it wont crash again might post code. Most of what was wrong were only constructor calls so pretty trivial changes.

I have same problem, as soon as I place it in level and hit play editor crashes. In Cue Editor it works fine. I’d love to get this working in level as well. Might some devs chime in?

Hi!
Fix it ->

//----
SoundWaveProcedural->Volume = Volume;
SoundWaveProcedural->AddToRoot();
SoundWaveProcedural->Parse(AudioDevice, NodeWaveInstanceHash, ActiveSound, ParseParams, WaveInstances);
//----