Procedural Audio

hi folks, i know this is a bit late but I’m really interested in that topic.
have you managed to make it work on a level, or just within cue editor?
each time i put my sound cue in the map and hit play unreal crashes or exits with a ‘pure virtual method invoked’ message.
and for the record, the sound of this example is not a sin wave, or at least in my editor it doesn’t sound like one.
anyway, good job and thank you for the knowledge-base you already gave.
if only unreal engine had better documentation…