Procedural animation

Ahhh that tail stuf is a new entry! Very well made.
It could be done using my fractaltree bprint and animating 1 line of points connected together, rotating in a loop and then set these point in a vecotr array as world loc and use them to create a spline. Lot of test and work to reach that fluid animation!

I saw this work in Houdini and is an amazing creature with procedural walk! The camera motion movement is also amazign and is captured from a real camera movement with motion capture.