Procedural animation

@VerumBit I’m new to this whole thing but I want to learn how to do stuff like this so I’m researching it as well. I know I have a long way to go before I can share my original work, but I have found a video on the subject that has gotten me interested in the topic. https://www.youtube.com/watch?v=LNidsMesxSE if you wanted to learn how someone has made something that looks insanely good and is very basic, yet really powerful. What I would like to do is ultimately point to a sekeleton, plug in poses, and be able to animate anything with just a few inputs. I have gotten a bunch of free assets and paid for several as well so I have a few really nice quality animation sets, but the idea of procedural animation feels like it’ll be the most fluent way to create a game and keep it running smoothly, especially for small teams (ie, if I were to keep going solo, I would benefit from a system like this). If you ever manage to get this system working well and sell it, I would definitely buy it.