Procedural animation

Here my first test: I created just 2 Legs without a body. I started with legs because need to understand how to move them realistically.
No sequence animations used, all movement are based on Blueprint maths.

Animation is 100% parametric so you can change speed based on main body speed.

Here the actual parameters you can play on:

  • Run Speed (any Speed, will be connected to main char mov speed)
  • Leg Rot Angles on Front Push and Back Recall (any angle)
  • N° Mesh per Single Leg (1…20)
  • Mesh Type per Single Leg Bone (any StaticMesh)
  • Mesh Scale to Simulate Muscle increase/decrease (each bone size will increase/decrease based on the leg angle compression or extension)

https://twitter.com/Verumbit1