Here my first test: I created just 2 Legs without a body. I started with legs because need to understand how to move them realistically.
No sequence animations used, all movement are based on Blueprint maths.
Animation is 100% parametric so you can change speed based on main body speed.
Here the actual parameters you can play on:
- Run Speed (any Speed, will be connected to main char mov speed)
- Leg Rot Angles on Front Push and Back Recall (any angle)
- N° Mesh per Single Leg (1…20)
- Mesh Type per Single Leg Bone (any StaticMesh)
- Mesh Scale to Simulate Muscle increase/decrease (each bone size will increase/decrease based on the leg angle compression or extension)