Problems with Unreal Engine 5.5 Multiplayer

Hello, I’m currently working on implementing online multiplayer in Unreal Engine for my game. While testing, I encountered an issue where the client experiences problems when attempting to run.

Specifically, when the client presses the “run” input, the character does not acquire the correct speed, and the camera begins to stutter or shake. However, this issue does not occur on the server, which runs properly with no issues when running.

I’m using Enhanced Input for managing the input actions. Despite spending several hours troubleshooting and testing, I haven’t been able to find a solution.

Has anyone encountered this issue or know why this might be happening? Any suggestions on how to fix this would be greatly appreciated!

Thanks in advance!