Problems with UMG countdown

Isn’t that a second question?

Anyway, the way to poke things at the UI is to:

  • open up the UMG asset
  • click on the Graph button in the top-right corner of the UMG editor
  • add a function called “set countdown”
  • give that function an input that is the value
  • in that function, forward the input value to the set text function of the text item in question
  • in your game Event Tick (that calculates the timeout) you can then call the Set Countdown function on the UMG widget