Problems with spawning the boss room in the dungeon

Hey, I’d tackle it like this:

  1. Deferred spawn + overlap check
  • Spawn your BossRoom with SpawnActorDeferred, set its box collision to “Query Only,” then FinishSpawningActor.
  • Call GetOverlappingActors on that box—if you get any hits, destroy the room and pick a new location; otherwise, enable normal collision and you’re good to go.
  1. Limit your attempts
    Wrap that in a simple loop (e.g. 5–10 tries) so you don’t hang if space is tight.

That approach keeps each spawn “safe” before it ever collides.

Oh—and if you want to keep track of which Blueprints you’ve stress-tested (or any other per-asset to-do), our Asset Optics plugin lets you pin checklists and comments right on the asset in-editor. It’s a huge help for staying organized:
:link: Asset Optics – Next-Gen Asset Management | Fab