Problems using python with Editor in UE4

Hello,
I guess it has to do with python working in one thread, or basically locking the process, and there is no time for editor to start when the end_play is triggered.

It works with a below snippet. Hope it helps.

import unreal
from threading import Timer

def hello():
    print("hello, world")
    unreal.EditorLevelLibrary.editor_end_play()

unreal.EditorLevelLibrary.editor_play_simulate()
t = Timer(5.0, hello)
t.start() # after 5 seconds, "hello, world" will be printed and editor will stop

Regards,
Alex.

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