The project im doing original started in revit then was imported to 3dsmax and then imported to maya then imported to Unreal Engine 4. (Revit>>3DS Max>>Maya>>UE4.)
So i have a building of a storage facility. Its really big and i expect there to be lots of ****ed up meshes on the model. I began adding some collision adding light and then fooliage.
After i had done thise things my computer couldent simulate it anymore when i told it to. And yes i know i have to build, the problems i am facing is that my UE4 dosent want to build. It builds the scene and then when i simulate it in standalone on in Ue4 window it tells me i have 2000 unbuild objects. I tried fixing it by removing objects but it just made it worse so now im facing 4000 unbuild objects. As you can imagine this is a big problem as i am not able to test my scene with collision lights etc.
Pleas help me out this is a long term project!!
Best Regards
Christoffer Bjerregaard.