So youre right, I had that checked in correctly.
But when I try to build, i still get and output error. In the log I noticed this
ATHelper: Packaging (Windows): [1/194] Compile SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
UATHelper: Packaging (Windows): C:\epic games\UE_5.1\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(29): error C4668: ‘__has_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’
UATHelper: Packaging (Windows): C:\epic games\UE_5.1\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(29): error C4067: unexpected tokens following preprocessor directive - expected a newline
UATHelper: Packaging (Windows): [2/194] Compile Module.ACLPlugin.cpp cancelled
UATHelper: Packaging (Windows): [3/194] Compile Module.KawaiiPhysics.cpp cancelled
UATHelper: Packaging (Windows): [4/194] Compile SharedPCH.Engine.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
UATHelper: Packaging (Windows): C:\epic games\UE_5.1\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(29): error C4668: ‘__has_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’
UATHelper: Packaging (Windows): C:\epic games\UE_5.1\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(29): error C4067: unexpected tokens following preprocessor directive - expected a newline
UATHelper: Packaging (Windows): [5/194] Compile Module.CriWareRuntime.7_of_8.cpp cancelled
I think I still did something wrong but dont know what.