Problems getting a Skeletal Mesh from blender to work in UE4

Thank you everyone for taking your time to help us.
We managed to get it to work by having the blender model setup as following:

  • The Armature had to be at scale 0.01.
  • Every mesh object and bones had to be at location and rotation 0,0,0
  • The model should be facing towards X, with Z up and Y right
  • All the bones must be facing towards Y (left)

When we exported we used the following settings:

  • Forward: X Forward
  • Up: Z Up
  • Only exporting Armature and Mesh
  • Decheck “Add Leaf Bones”

Best Regards,