Add “RenderCore” to your dependency modules in your ProjectName.Build.cs file and the build error is gone.
PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore", "RenderCore"});
Add “RenderCore” to your dependency modules in your ProjectName.Build.cs file and the build error is gone.
PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore", "RenderCore"});