Hi Mo, Let me help you with this. To help you properly with your sinking kayak issue in Unreal Engine, could you please clarify a few things:
- Are you using Chaos Physics or the default PhysX system?
- Is your kayak a single mesh or composed of multiple parts?
- Are you using a buoyancy plugin (like Water plugin with Buoyancy) or implementing buoyancy manually?
- Do you want the kayak to behave realistically (float, tip with motion, etc.) or more like an arcade-style hover/ride?
- Which version of Unreal Engine are you using?
I recommend watching several videos and forum discussions to understand more about the system.
Tutorial:
Forum:
If you’re still facing challenges or have new questions, feel free to share.
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