Problem with the third-person camera

Hi! Thanks a lot! You won’t believe it, yesterday I was watching the first video! In fact, I made the ‘rotation’ part thinking it would solve this issue, but what it did was make my character walk sideways, which in this case wasn’t realistic, so I had to delete the setup. I also saw that the socket part had nothing to do with my video; it’s precisely the ‘spring arm’ section that I hadn’t seen, I’m going to try. But it would cool switching to a fixed camera system with 2 o 3 cameras for those smaller spaces, with trigger boxes as the second video. I think it will avoid the camera clipping with the body -which is terrible and unaesthetic-