Problem with spawning AI montage and rotation animation

Hi there, I’m working on a game and I’ve stumbled upon a couple of problems which I hope you could help me solve.

  1. The spawning AI in the video should do that montage of it appearing from below, but no matter what I do there are a bunch of frames where the mesh pops in before doing the animation.
    I tried disabling montage blend-in, setting the mesh to be only visible on a notify on the montage itself, and also spawning the AI before and then setting its location right after playing the montage, but to no avail.

  2. How can I make the AI rotate with turn animations when doing the SetFocus function? I tried to bind it on the control rotation in the Anim BP, but I’ve had no success so far.

Thank you in advance.